Anyway, back on topic, all Ramp decks since the beginning have looked to build their mana to ridiculous levels as quickly as possible and then use that advantage to drop more powerful win conditions earlier than their opponent and ride that to victory
This finish ensures that the cards are easy to read, even in bright light, and that they don't reflect any unwanted glare or light
"Blue-Eyes" even won Worlds (the largest Yu-Gi-Oh
C Common Majestic Mirage X TRAP Continuous If a face-up card you control leaves the field by your card effect, or to activate the effect of your card, and the card that left the field was "Stardust Dragon" or a Synchro Monster that mentioned it: You can apply 1 of the following effects, but you cannot apply that same effect of "Majestic Mirage" again this turn
This is a change from the previous rules for split cards
But what really makes it stand out from the pack is the ability to exile a creature each time it attacks